Does anyone who makes TF OCs ever bother with designing altmodes too? And I mean, aside from just choosing what it is? Are most people just like, ‘Fuck that shit, it’s hard!’
Do I need to have my head checked for doing that for my OC, and even trying to include a fair amount of recognizable altmode kibble in her robot form, and put it in places so there might be a believable transformation?
Cuz yeah, it IS hard. But it’s like I just can’t settle with handwaving it. I think I need to have my head checked.
I would have this project done so much faster if I didn’t care about these things. I am such a FREAK for character design. It should probably be embarrassing.
The few times I actually bothered to attempt to sketch out OCs instead of describing them, I was always very careful to try to include recognizable kibble (if there was an Earth alt mode involved). Actually, the kibble was usually pretty important to the design because all my OCs were for Bayverse and their root modes are a MESS otherwise.
But I am barely an artist and certainly not a character designer, so I was mostly fumbling around, so I’m hardly a representative example.
I will say I admire the hell out of your dedication?
(lol reblogged before I could fix my “can’t” typo-goof, derp)
Its some strange marriage between dedication and insanity bound together by vows of stubbornness I think. XD I appreciate the encouragement!
It doesn’t help that Hubby is a toy guy so he’s fed me all these ideas… o_o; I love the challenge, but at the same time I want progress/accomplishment, so I’m gonna have to compromise at some point.
I also have an intrinsic love of things that fit together and create a dynamic— but usually it’s more conceptual than physical. General themes, story circumstances and visuals that all relate. For example, I love that Knock Out’s name fits him in several wonderful ways that give it different meanings. As a vanity title, as a medic who has to anesthetize people and a fighter who carries a stick that shocks people into unconsciousness.
It’s weird, but those things just make me really happy. XD Patterns and interconnectedness. I just get all “OOooOOOOooooOOooo, this is so cool!” However, I think it’s what’s getting me into trouble when designing TF OCs. I both love and hate my brain.
I’m loving that Knock Out mini-meta. And agreed on the awesomeness of conceptual interconnectedness.
And my two cents: kibble or vehicle-mode-traits-in-robot-form haven’t really occurred to me, while I was trying to figure out proportion, feminine v. masculine looks or something in between, etc. I’ve kinda gone a little beyond identifying what the vehicle mode would be, like I actually have video/photo reference of what the vehicle mode would look like.